![]() Initially, Emrich used it merely as wordplay. In 1993, game designer and writer Alan Emrich came up with the term “4X” in his review of Master of Orion. The game that began it all was aptly called The Cosmic Balance II, where players are faced with various space warfare scenarios and have to balance their resources accordingly. The 4X genre can be traced back to as far as the 80s, 1983 specifically. The Future of 4X Games What Was the First 4X Game? ![]()
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